

If you go into a vent during Fix Lights in a location with two players, they may see each other and think that it has to be the other one who used the vent.

If a Crewmate sees a vent open during Fix Lights, they can search around for anyone walking in that area. Regardless of whether a vent is outside of a Crewmate's vision or not, they will always see it open.When you see a Crewmate, walk to the room with them and report the body to perhaps get yourself an alibi. A good way to utilize the vents is to close the doors of a room, kill a Crewmate, and exit via a vent as normal.However, this strategy is risky as other Crewmates may come in after the Crewmate, and Crewmates may notice that The Impostor was walking away from another vent in that vent system. Then you can exit the vent, kill the Crewmate, and enter the vent. You can enter a vent and wait for a Crewmate to walk on top of it.Escape immediately back to MedBay so other Crewmates may not notice it. Then, you can close Security's doors via Door Sabotage, take a vent into Security from MedBay, and kill your target, who will not be able to escape. On The Skeld, if you cannot find any Crewmates to kill, you can try waiting at the entrance of MedBay until you see the Security camera flash red.The locations that can have this strategy used are: Admin (closing doors in Cafeteria and Storage), Cafeteria, Electrical, Lower Engine, MedBay, Reactor (doors in Security, Lower Engine and Upper Engine), Security and Upper Engine on The Skeld Electrical and Storage on Polus Cockpit, Vault (doors in Brig), Kitchen, Viewing Deck (doors in Kitchen), Showers (doors in Main Hall and Records), Records and Engine Room (doors in Main Hall, Brig and the hallway leading to Cockpit) on The Airship.For example, if you see a Crewmate alone in Electrical on The Skeld, close the doors in Electrical, kill the player, then use the vent to get away. Try to kill a Crewmate that is in a room alone where you can use Door Sabotage to close all exits and trap the Crewmate and exit with a vent.To circumvent this, consider using the vent to enter the room as well as exit it.This will quickly get you far away from the body but this tactic is not foolproof, as Crewmates could have seen you enter the location where the dead body is. Possibly the most classic strategy involving vents is for you to use a vent to exit a location immediately after killing a player.Nobody will directly see An Impostor use a vent with it, but using vents will reduce the number of sensors they pass, which can give them away. On MIRA HQ, Doorlog drastically changes how vents are used.If a security camera has a red blinking light, it is being used. When entering or exiting a vent that is visible through a camera, make sure that no one is using Security who could see you.Also always be aware that there could be an Engineer in the vent, and they could easily report or call a meeting if they catch you killing or venting away.To circumvent this, consider using the same kind of entryway to enter and exit the room (i.e., if a Crewmate saw you enter via the doorway, don't exit via the vent and vice versa).

The rooms are Electrical, MedBay, Reactor, Security, Navigation and Admin on The Skeld Admin, Office, Greenhouse, Laboratory, Reactor, Launchpad and MedBay on MIRA HQ Storage on Polus Viewing Deck, Cockpit and Vault on The Airship.This is especially effective if there is only one entrance to the room and the only way to exit without being seen is the vent. If a Crewmate sees you entering a location, comes in after you, and can't find you there, this can also prove you as An Impostor.Even if there isn't a Crewmate around that could see you use a vent, your disappearance from one location and reappearance in another can draw suspicion, so use vents strategically. While vents are indispensable for Impostors, they are also a direct giveaway of your status as one.However, it must be related to the abilities and characteristics of Among Us. You can add more strategies to this page.
